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Crime Education Is Hampered By Violent Electronic Games
By Dr Bill Robb

 
 

Crime education, however it is taught, has the objective of helping young people not become involved in crime and thereby reduce the crime level in our communities. However, it is becoming increasingly clear that crime education is being negated by violent electronic games. 

Yes, there are many people who say there is no evidence that people who play violent electronic games commit more crimes than those who don’t. On the other hand it seems sensible to assume that the more one is exposed to violent acts the more one gets accustomed to them and is less shocked.

 
 

If violence is seen as the norm it is more likely that more people will regard it as not such a bad thing and become involved in it. Crime education with the part-aim of convincing people not to be violent will be more difficult if violence is regarded as normal and acceptable. 

Although some studies are probably underway, surely more effort by sociologists, psychologists and criminologists should be put into designing experiments to test the effect of violent electronic games on people’s behaviour. For example, one could ask those convicted of violent crimes what kinds of games they play and for how many hours per week. One could also search the households of those convicted to see what kinds of games they have. Similarly, one could find a way to measure people’s sensitivity to violent acts and then see if those who are less sensitive play more violent electronic games. 

While awaiting the results of reliable research there is a more worrying threat to crime education from violent computer games. 

Crime education, violent games and the subconscious

Pick up any book on success and personal development and there will be a chapter on using the subconscious effectively. Indeed, there are whole books devoted to teaching people how use the subconscious to achieve one’s goals – no matter how challenging they are. In summary, the advice is that if you want something badly enough and you make a crystal clear picture of success in your mind and you visualise this many times a day, the image will become reality. 

Turning mind pictures into reality happens because  the subconscious cannot distinguish between reality and a very clear emotionally charged image. Once given an instruction (intentionally or unintentionally) with conviction, the subconscious will strive to fulfil it – make it happen. And here’s the connection to violent electronic games.  

In violent games the goal is to kill, injure and maim as many people (the enemy or aliens) as possible and often in the most horrendous ways. The graphic images show people being shot, decapitated, dismembered or burnt  – with lots blood and agonised sound effects. 

The goal is to kill and one gets a great deal of satisfaction from this virtual killing and hurting others – the images of violence are emotionally charge with excitement and sense of achievement. This means that the subconscious is being programmed to seek out and enjoy violence and to know that it is wholly acceptable in pursuit of the goal. As we know many youngsters play these games many times a day – so the repetitive programming of the subconscious is taking place.  

Crime education employs rational less emotive discussions that take place – if one is lucky once a month in a school or youth club. What chance does crime education have against the power of the continual subconscious programming to hurt others and enjoy it? Shouldn’t we ban violent electronic games? I think so – at least it wouldn’t do any harm.

There is considerable scope for research in the field of crime education and Dr Bill would be happy to assist postgraduate students (with approval of their university or college) design and undertake a study. Contact him on bill.robb@valueseducation.co.uk
 

Copyright © 2008 Values Education Ltd
Note to editors. Feel free to use this article as long as the following details are retained. “A values education article from CAVE www.valueseducation.co.uk

 
     
 

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© Copyright 2009 Values Education Ltd  Last Update 17 Feb 2009